var loader = new THREE.PLYLoader();
loader.load("/lib/models/ply/binary/Lucy100k.ply", function (geometry) {
geometry.computeVertexNormals();
var material = new THREE.MeshStandardMaterial( { color: 0x0055ff, flatShading: true } );
var mesh = new THREE.Mesh( geometry, material );
mesh.rotation.y = Math.PI;
mesh.scale.set(0.05, 0.05, 0.05);
scene.add( mesh );
});